Rules & safe spaces
Classic: get all four pawns home. Quick Game: each captain starts with one pawn out. Capture an opponent with any pawn to unlock the home lane for your entire team. Then bring any one of your pawns home to win.
Play together on this device. Roll a six to release a pawn. Then roll and choose a highlighted pawn to move. Choose your winning objective in the setup.
Roll again after a six before moving any pawns. Then select a saved roll and a pawn, using the rolls in any order (for example, 6, 6, 4 can be played as 4, 6, 6). Three consecutive sixes cancel your entire turn: every move, release and capture is undone. Land exactly to finish. Captures and reaching home also grant another roll.
Land on an opponent on an unprotected space to send them back to base. Start spaces and the four character spaces are safe. Pawns may share spaces; this version has no blockades.
Click Chopper, Robin, Usopp or Brook to preview their protection animation. Protection prevents captures; it does not change movement or dice.